Complete C# Unity Developer 2D
What is Unity ?
Unity is a cross-platform game engine developed by Unity Technologies.
As of 2018, the engine had been extended to support more than 25 platforms.
The engine can be used to create 2D , 3D games , virtual reality, and augmented reality games.
Complete C# Unity Developer 2D |
Requirements of Unity :-
For development
System |
Minimum requirements |
|
Operating system |
Windows: 7
SP1+, 8, 10, 64-bit versions only |
|
CPU |
SSE2 instruction set support. |
|
GPU |
Graphics card with DX10 (shader model 4.0) capabilities. |
|
Devices |
||
iOS |
Mac computer running minimum macOS 10.12.6 and Xcode 9.4
or higher. |
|
Android |
Android SDK and Java Development Kit (JDK). |
|
Universal Windows Platform |
Windows 10 (64-bit), Visual Studio 2015 with C++ Tools
component or later and Windows 10 SDK. |
For running Unity games
Applications you build with Unity can run on
most devices and systems. How well your application runs is dependent on the
complexity of your Project. More detailed requirements are as follows:
System |
Minimum requirements |
|
Desktop |
||
Operating system |
Windows 7 SP1+ |
|
CPU |
SSE2 instruction set support. |
|
GPU |
Graphics card with DX10 (shader model 4.0) capabilities. |
|
iOS |
iOS 9.0 or higher. |
|
Android |
OS 4.1 or later |
|
WebGL |
Any recent desktop version of Firefox, Chrome, Edge or
Safari. |
|
Universal Windows Platform |
Windows 10 and a graphics card with DX10 (shader model
4.0) capabilities. |
Complete C# Unity Developer 2D
Advantages of Complete C# Unity Developer 2D:-
- Learn basics of C# 8.
- Understand the Unity engine.
- Have best experience at game design and game development.
- Learn object oriented programming works in practice.
- Create playable game projects
- coding problem solving skills.
Content of Complete C# Unity Developer 2D:-
- Download Unity & VS Studio
- Introducing Unity
- Your First Script
- Game Design
- Start() & Update()
- Introducing Variables
- Using SerializeField
- C# Formatting & Input.GetAxis()
- Time.deltaTime
- Cinemachine Follow Camera
- Basic Collision
- Introduction To Methods
- Practicing With Methods
- Using OnCollisionEnter()
- Publish Your WebGL Game
- More and More
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